I did. During that process I revised the way it would be presented to the players. I have also decided to start tinkering with a campaign designed around it.
Here is the new version.
When the Shamans of the Dragon Tribes sets the royal candidates on the quest to obtain the Dragon Orbs, that marks the second of the signs of the inevitable march to war.
The lands of perpetual shadow has a role to play in the War of Hearts and Armor. Numbered third among the signs will be when the Oerking of the Dragon Rivers Valley falls to blade of a lone dark warrior from the shadow lands.
When the outposts of the northern frontier tell of sighting war parties from the Strange lands the fourth of the signs comes to pass.
Heroes with instinctive powers and legendary ability wage war against the Crellan Masters of Stealth for the welfare of the surrounding lands is the fifth of steps down the path to the next great war of men and their sorcery.
The exodus of the Elven nations across the Bright lands is the sixth fearful foretelling among the eight.
When the dwarf king of the western range, releases the Lord of the Cerulean Depths. The seventh lock is broken and evil shall rise once more to quest for ultimate power.
When eight heroes of worth undertake the summoning of the Dragon council to travel to Teferahnd Kendazhil, our world takes the eighth and final step and is engulfed in the war of Hearts and Armor.
Instead of having the PCs try and stop the prophecy, I had thought instead to let them go about a normal adventuring career, and introduce the events of the prophecy along the way. This will serve to let the players decide when and if they wish to intervene. It also leaves me with options to run not only the prophecy campaign, but offers the chance to run a war campaign.
Now the fun part starts. I get to write it. I may run a game again after this. Might have to do it online. The luddite in me is screaming obscenities. Maybe I can find in person players. Don't know, just have to wait and see how I feel when it's closer to being done. Yet another shiney chicken takes up residence in the Horseman's mind coop. Cluckity cluckity...