Monday, November 26, 2012

OK, so I've been busy...

OK, so I've been a little busy. Many of you already know I suffer from a chronic case of Oooo Shiney! (and sometimes I'm just disabled by the Chronic)
However I have finally figured out how to do the space setting for Savage Worlds, and it will be a plot point setting. I have finished the races, and because I haven't posted anything in a while, I'll post them here as a sneak peek.


Zwyr

The Zwyr are a race of short stocky humanoids from the planet Zwyfendren, a  high gravity world. The atmosphere of Zwyfendren is slightly tainted, due to high concentrations of isotopes on the planets' surface.

High Gravity world: Zwyr get a +1 Toughness due to their short dense physiology.

Because they come from a high gravity world Zwyr move a little slower then normal: Pace 5

The high gravity of their home world makes the Zwyr stronger: Start with a d6 Str

Zwyr have a hard time learning new concepts: Smarts cost x2 during character generation.


Krazeke

Insects are the dominant life form on the Krazeke home world. The small and agile Krazeke are natural space navigators, and engineers. Ship captains lucky enough to have a Krazeke crewman always benefit.

Nimble - Krazeke are very agile: Start with a d6 in Agility

Small - Krazeke are small and slight of build: -1 Toughness

Compound Eyes - A Krazekes' compound eye grant them +2 to Notice rolls

Unnerving - Most other races are uncomfortable around giant insects: -2 Charisma

Exoskeleton - A Krazekes' hard carapace grants them +2 Armor

Hivemind - Breaking from the Hive to pursue adventure is difficult for Krazeke: spirit cost x2 during character generation

Natural Navigators - The complexities of interstellar astrogation are easy for the Krazeke mind: d6 Knowledge (Astrogation)

Natural Mechanics - Krazeke have an affinity for mechanical devices: d6 Repair

Drachen

Inhabiting the desert world of Deth in the Draconis star cluster, the Drachen are the only sentient saurian race known in the galaxy. The usually docile Drachen are fierce warriors if threatened.

Outsider - Most races distrust saurians. Most think this is because saurians don't blink and prefer their food alive and squirming.

Natural Weapons - Saurians have some of the most ferocious boarding parties in the galaxy primarily due to their tail, claws, and teeth. Any of which can be used in combat: Str + d4 damage.

Saurian senses - Saurians, being lizards can taste the air with their tongues: +2 Notice (scent)

Warm natured - being from a desert world, Saurians are uncomfortable in cold climates: -4 penalty to resist cold environmental effects.

Siis (Seye - iss)


The Siis are the only known silicon based life form known.

The Siis, being living crystal, resemble machines more than carbon based life forms: Construct Traits

The Siis physiology makes it easier for them to survive in in climactic extremes: +4 resistance to negative environmental effects.

Living crystal isn't always flexible: -1 Parry

Siis have wicked crystal spikes on the backs of the wrists that use in combat: Natural Weapons Str + d6 damage

The Siis have difficulty comprehending other life forms propensity for emotions: -2 Charisma

Racial Enemy: see Siis-Uror

Siis-Uror


   On the Siis homeworld, and many other worlds, there exists a specific type of sentient Lichen. The Lichen, referred to as Uror (Enemy), be the Siis. Can infect, and eventually take over a Siis's mind. While not inherently evil, the Uror is driven to survive and propagate itself like any other life form.
   Several incidents involving the Uror and human computer systems have occurred, with the afflicted systems having to be scrapped and rebuilt.
   As yet no race has been able to communicate effectively with the Uror. So it's motives, if any, are a mystery.