Friday, August 17, 2012

Been a while, hasn't it?

From the last post in late June, until now, lots has happened. Ditched my isp and went to cable internet, sort of caved and tried to run a Pathfinder game (that did not work out). Got more writing done on the myriad of projects currently crowding my mind, and I think I finally figured out that I am actually a raving psychotic.

The Pathfinder game died, because what I want, no one can give me. The best I can hope for is to read it in a book. I want intrigue, plans within plans, machinations of princes and kings. Unfortunately, no one I know wants these things, or misunderstands what it is that I'm looking for. I started the Pathfinder game, more just because I wanted to play something, than I was hoping for political intrigue. I killed the Pathfinder game, because it just wasn't fun for me, it was turning into "just another dungeon crawl". Now, I know that using Pathfinder and trying for political intrigue, is like to using a banana to drive a nail (i.e. Can't be done), and that wasn't my intention. I don't think what I am looking for will ever be achievable with any rpg. I haven't figured out how to do it... yet. I will keep trying, and I will make it happen one day.

Recently I have turned my attention to designing a space setting for Savage Worlds. More of a mental exercise, with end results. I'm learning the Savage Worlds system, keeping my brain in a gaming mode, and I'll more than likely end up with some things I can use. I have 3 PC races so far, and 2 NPC races. Though I really want of the NPC races to be a playable PC race, it'll just take some more work. I'm still trying to determine if I want the setting to be gritty hard scifi or more towards the fantastic, like John Carter of mars. It's and ongoing argument with myself, which won't end anytime in the immediate future.

I have the basics written for an rpg I designing, as a way of moving away from the Vancian magic systems so prevalent today. I have the magic system worked out, it's just writing the rest of it that's turning into the real challenge. I might have to figure out a way to make this system a replacement for other games' magic systems, but I may not be that talented. Just have to cross my fingers and hope for the best.

Well... Currently, that's all I can think of to tell you. Hope everyone attending GenCon has a splendid time.

Peace and Happy Gaming.